UCAM needed to introduce first aid and CPR protocols to health sciences students in a way that felt engaging rather than purely instructional. Traditional e-learning wasn't landing.
The brief: make it feel like a game, but make the learning stick. Students had to feel the urgency of a real emergency without the real stakes.
We built a hospital world where students become emergency responders arriving at a crisis in progress. NPCs guide them through triage, CPR sequences, and stabilization — all scripted to respond to correct and incorrect actions with real consequences.
Custom JavaScript via Minecraft's Script API drives NPC behavior, patient health states, and feedback systems. Wrong actions don't fail silently — they trigger responses that teach in the moment.
The art direction aimed for a clinical-but-approachable aesthetic: recognizable hospital spaces built in Minecraft's visual language, with custom textures and models to reinforce the environment's credibility.
A fully playable, self-contained experience with a debrief system surfacing student decisions at the end. UCAM integrated it into their health sciences curriculum as a supplementary practical tool.
This was Letcraft's first project at this level of scripting complexity — it set a new baseline for everything that followed and became the reference point for several subsequent projects.